

I’d say the first two years were about learning, about the history of human evolution and the biology behind it. GamesBeat: Did you already have this much knowledge of evolution, or did you have to pick it up to make the game?ĭesilets: No, we did some research. It tells you that this will eventually be available to you. Some of these neurons are ready to be activated. I’ll use a bit of neuron energy here, and that will unlock - aha, it will let me walk on two legs by myself. Depending on the amount of children I have, I’ll build that faster. The big dot here is the pool of neuron energy that I collect by doing stuff. All the dots that have started to appear here are things that I’ve done since the beginning of the game. GamesBeat: How long has it taken you to get to that point with the large clan?ĭesilets: You start with eight clan members at the beginning of the game. In most games you start as a character who can’t do much, and eventually at the end you’re a hero with everything. It’s just the amount of time that’s different. GamesBeat: If going into prehistory was the idea, how did you come from there to these ideas about evolution and improving yourself?ĭesilets: I felt like character progression in a game and human evolution are the same. I’ll try to find a place to stay for the night. Now I have something to stop the bleeding. I’ll switch to my left and transform the object. That’s something you’ll need to discover as a player. This here is something that I know can help with bleeding. Right now I’m focused on the sense of hearing. I’ll switch to her and try to find something to stop the bleeding. He’s probably bleeding, and he might bleed to death if I don’t do something. You can see here that I have a clan member being attacked, so what I’ll do, I’ll find myself a little stick - there, I helped one of my clan members. It’s a survival game, so to get it back up you need to drink, eat, and sleep. Each time I take an action, it will eventually bring that down. There are two other adults, as well as the one I’m controlling. It’s about a lineage that needs to survive through time. GamesBeat: Does this indicate what branches are available?ĭesilets: No, this is my clan. Image Credit: Private Division/Panache Digital Games We took all our knowledge and put it into the game world. That was the idea.Īfter we did all the research and everything - I was going through the timeline of paleoanthropology, and it had gotten a bit boring. period of time, we decided to go back to the very beginning of it all and do a game about coming down from the trees and walking on two legs for the first time. Studying the subject matter around prehistoric times, instead of doing the cliched 10,000 B.C. But it’s true that we could focus on the main character and what he does in the game world. Building an organic world isn’t easier than building a civilized one.

I thought that would be easier to do.Īnd then, of course, I realized I was being naive. We wouldn’t have to build an entire civilization with crowds of people and whatnot. That way we could focus entirely on the character and the environment, because that’s all you have to survive in that setting. You need to set your game in a historical period.” We thought about what we could do with that, and one night I had the flash, to set the game in a prehistoric time. People told me, “Pat, you’re the historical guy. It’s all about the character and how they behave. We started out thinking about what kind of game we wanted to do, and we knew that for a third-person game, the most important thing you need to build is a character that can interact with a 3D world. We founded the company four years ago, something like that. Patrice Desilets: This is the first game from Panache Digital Games. GamesBeat: Can you give me some context and background around the game? Where did this come from?
